Travlaws Command Hub

The Outlaws | OTZ war room. Adaptive guides, real Travian Legends calculators, player profiles and a live alliance troop dashboard โ€” built to win servers, not to read like a fan page.

T4.6 Excel Tool
๐Ÿง  Smart GuidePick tribe, server speed and goal โ€” the plan adapts. Egyptian Waterworks, Teuton raiding, Gaul defense phasing, Hun tempo and tournament aggression all built in.
๐Ÿชช Player DashboardLog your tribe, server, capital, hero/Waterworks and troop counts. Saves to your account so it follows you across devices and worlds.
๐Ÿ“Š Troop DashboardAuto-sums infantry/cavalry defense, hammers, scouts, rams, cats, chiefs and crop upkeep across the whole alliance โ€” with a copy-paste summary for MM/Discord.
๐Ÿฐ Alliance CommandCreate an alliance, upload an emblem, invite members by code, assign roles and tune role permissions. Inactive players get flagged automatically.
๐Ÿงฎ Calculator SuiteFast settling, CP, crop, troop upkeep, defense, hammer crop and more โ€” every one tribe- and server-speed aware.
โšก T4.6 Fast SettlingThe full interactive rebuild of the alliance Excel workbook with route selector, step tables, progress and a launch simulator.

Guides Library

Find guides here instead of dumping everything on the home page.

Use this section as the clean entry point for members. The T4.6 Excel workbook is promoted first because it matters most for server start.

โšก T4.6 Fast Settling Excel Tool

Interactive rebuild of the 4P, 3P and Lazy starts from the Excel sheet.

๐Ÿ›๏ธ Egyptian 15C Capital Guide

Crop 18, Waterworks 20, oases, storage village.

โš”๏ธ Fast Settling Summary

Short guide cards for route selection. Use the Excel tool for exact details.

๐Ÿน Hun Offensive Raider Roadmap

Raiding villages and offensive armies on a 3:1 CP-feeder ratio, with an oasis-start path for rainbow farmers.

โฌ†๏ธ Upload More

Add new HTML guides using the existing admin page.

Upload a Guide

Tools

Calculators and alliance utilities.

The T4.6 simulator is inside the Excel tool. Artifact, WW and defense calculators can be plugged in here next.

โšก T4.6 Excel Tool
๐Ÿ‘ป Ghosting Calculator

Coming next: return-time catch and launch windows.

๐Ÿบ Artifact Planner

Targets, catas, scout routes, launch windows.

๐Ÿ—๏ธ WW Feeding

Crop routes, storage, diet/artifact logistics.

T4.6 Fast Settling Excel Tool

Rebuilt from the uploaded Excel workbook

This is not a static guide. It contains the workbook routes: 4 Party Hero, 4 Party Farming, 3 Party Hero, 3 Party Farming and Lazy/Decent Sim. Use route tabs, filters and checkboxes to run the method inside the Outlaws platform.

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Route Control

RouteDefault tribeOriginal Excel + PDF linked in Resources
Steps0
Visible0
Checked0
Final CP0
Final Pop0
Final Balance0

Workbook Route Table

Rows are pulled from the Excel route sheets. The Done column is personal progress, not alliance-wide.

DoneExcel RowTo doTierTaskCostRewardCP ProdPopBalanceCPNote

Settling Time Simulator

A cleaner web version of the workbook simulator. Enter current economy values and mark parties/tasks done to estimate resource and CP pressure.

StageResource needETA from startCP gain/prodCP left after

Egyptian 15C Capital Guide

2X MEDSKI โ€ข OUTLAWS | OTZ

Rush Crop 18 with 3ร— 50% crop oases, Waterworks 20, Grain Mill 5, Bakery 5 and a dedicated storage village beside the capital.

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Key Targets

15 Crops โ†’ Level 18
3ร— 50% Crop Oases
Waterworks โ†’ Level 20
Grain Mill 5 / Bakery 5
Dedicated Storage Village

Capital Build Order

PHASE 1Capital tempo
15 ร— Cropland โ†’ 2
15 ร— Cropland โ†’ 3
15 ร— Cropland โ†’ 4
Grain Mill โ†’ 1
Keep the capital builder moving. NPC resources into crop when the queue risks idling.
PHASE 2Capital tempo
15 ร— Cropland โ†’ 5
Grain Mill โ†’ 2
15 ร— Cropland โ†’ 6
Grain Mill โ†’ 3
Hero Mansion โ†’ 10
Capture 1st 50% Crop Oasis
Keep the capital builder moving. NPC resources into crop when the queue risks idling.
PHASE 3Capital tempo
15 ร— Cropland โ†’ 7
Waterworks โ†’ 1
Waterworks โ†’ 2
15 ร— Cropland โ†’ 8
Waterworks โ†’ 3-4
Grain Mill โ†’ 4-5
Bakery โ†’ 1-3
Keep the capital builder moving. NPC resources into crop when the queue risks idling.
PHASE 4Capital tempo
Waterworks โ†’ 5-10
15 ร— Cropland โ†’ 10-12
Bakery โ†’ 5
Hero Mansion โ†’ 15
Capture 2nd 50% Crop Oasis
Keep the capital builder moving. NPC resources into crop when the queue risks idling.
PHASE 5Capital tempo
Waterworks โ†’ 11-20
Hero Mansion โ†’ 20
Capture 3rd 50% Crop Oasis
15 ร— Cropland โ†’ 15-18
Storage village online
Keep the capital builder moving. NPC resources into crop when the queue risks idling.
Do not waste early capital tempo on pretty buildings. Crop engine first, flex later.

Fast Settling Summary

Route choice overview

This is the quick-read version. For real execution, use the T4.6 Excel Tool.

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2X ยท EGYPTIAN ยท WW DEFENDER

Egyptian Elite WW Defender Roadmap

150% 15c capital โ†’ elite World Wonder defender

A village-by-village progression for Egyptian accounts that settled a 150% 15-cropper and want to become elite World Wonder defenders on 2x competitive servers. Tick steps as you go โ€” sign in to save your run across devices and follow it through the whole server.

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Core WW Defender Rules Read first

These prevent the most common Egyptian defender mistakes.

Phase 1 โ€” Lock the 150% Cropper V2 ยท Day 2โ€“7

Your capital is the fuel tank. No fuel tank, no elite WW defender.

Phase 2 โ€” First 7 Villages 7 villages

Create the economy and first defense queues without choking the cropper.

Phase 3 โ€” Artifact Preparation 10โ€“14 villages

Before artifacts you should already look like a defender, not a sim-city account.

Phase 4 โ€” Artifact Stage Artifacts

Your value is protecting trainers, diets, architects, plans prep and key accounts.

Phase 5 โ€” Construction Plan Stage 18โ€“22 villages

Shift from growth into WW logistics, permanent queues and final troop ratios.

Phase 6 โ€” World Wonder Stage WW endgame

Send defense, feed defense, replace losses. This is where the account pays off.

AI Coach Compare

Enter your current account state to see how you compare to elite defender targets for each server phase. Saved on this device.

Elite Village Blueprint 25v elite

Recommended 25-village structure with a deliberate 3 CP/feeder villages for every troop (army) village: 5 army villages (3 Infantry/WW anvils + 2 cavalry anvils), 15 CP/feeder villages, 4 storage villages and the 150% cropper capital. Each card lists the exact build โ€” building counts and levels matter, so follow them (e.g. 2ร— Warehouse, 3ร— Granary).

Elite WW Defender Targets Benchmarks

Minimum Serious โ€” 12โ€“16 villages keeping the 3:1 ratio (โ‰ˆ3 army villages, the rest CP/feeder + storage), Waterworks 20, capital crop 17โ€“18
Strong Account โ€” 20โ€“24 villages, 4โ€“5 army villages with 3 CP/feeder each, crop 18โ€“19, 2โ€“3 storage villages, constant queues
Elite WW Defender โ€” 25 villages: 5 army (3 Infantry/WW anvils + 2 cavalry anvils) : 15 CP/feeder : 4 storage : capital, crop 19โ€“20, trainer/diet usage
Endgame Ratio โ€” 55% Ash Warden, 35% Anhur Guard, 5โ€“8% Slave Militia, 2โ€“5% Sopdu scouts
Hard truth: Slave Militia is amazing for early emergency mass, but a weak main WW unit because crop efficiency matters. Elite Egyptian WW defense is built around Ash Warden + Anhur Guard + serious feeding.
2X ยท HUN ยท OFFENSIVE RAIDER

Hun Offensive Raider Roadmap

15c/9c capital โ†’ elite raiding account & offensive armies

A village-by-village progression for Hun accounts that want several raiding villages and multiple offensive armies on 2x competitive servers, built on a deliberate 3 CP/feeder villages for every 1 army village ratio. Tick steps as you go โ€” sign in to save your run across devices and follow it through the whole server.

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Core Raider Rules Read first

These prevent the most common Hun offensive mistakes.

Rainbow Farmer Alternative โ€” Oasis-Village Start Optional path

For active rainbow farmers who live in the oasis raid lists. Instead of chasing a perfect cropper early, your first 4 villages are oasis villages. Their map location and field type do not matter โ€” settle wherever there is a good cluster of iron and clay oases to farm around them.

Run this instead of the standard Phase 1โ€“2 settling order, then rejoin the roadmap at Phase 3. Keep hero + Steppe raids on the surrounding iron and clay oases nonstop โ€” the resources you loot fund your whole offensive expansion.

Phase 1 โ€” First 48 Hours V1 โ†’ V2

Second village ASAP. Do not overtrain before settlers.

Phase 2 โ€” Villages 2โ€“5 Foundation 3 CP : 1 army begins

Capital online plus the first Steppe village, without choking expansion.

Phase 3 โ€” Villages 6โ€“10 Raider Core First real army

Aim for roughly 6k Steppe + 2k Mercenary and strong farm income.

Phase 4 โ€” Artifact Preparation 12โ€“15 villages

An army useful for artifact ops without killing expansion.

Phase 5 โ€” Plans Preparation 18โ€“22 villages

Multiple armies, a strong CP base and capital crop 18.

Phase 6 โ€” World Wonder Endgame 24+ villages

Elite Hun raider/off account with multiple armies and a deep support base.

AI Coach Compare

Enter your current account state to see how you compare to elite raider targets for each server phase. Saved on this device.

Elite Raider Blueprint 24v elite

Recommended 24-village structure with a deliberate 3 CP/feeder villages for every army village: 6 army villages (3 Steppe raiders, 2 hammers, 1 Mercenary off), 14 CP/feeder villages, 3 storage villages and the 15c/9c capital. Building counts and levels matter, so follow them. Rainbow farmers: replace V1โ€“V4 with oasis villages built beside iron/clay oasis clusters.

Elite Raider Targets Benchmarks

Minimum Serious โ€” 10โ€“12 villages keeping the 3:1 ratio (โ‰ˆ2โ€“3 army villages, the rest CP/feeder + storage), 6k+ Steppe, constant farm lists
Strong Account โ€” 15โ€“18 villages, 3โ€“4 army villages with 3 CP/feeder each, 15k+ Steppe, 5k+ Mercenary, capital crop 16+
Elite Raider โ€” 24 villages: 6 army (3 Steppe : 2 hammer : 1 Merc) : 14 CP/feeder : 3 storage : capital, 50k+ Steppe, rams/cats ready
Endgame Mix โ€” Steppe-heavy raid armies, Marauder + ram/cat hammer for plans/WW ops, Mercenary mass for cheap pressure
Hard truth: a Hun account dies when it becomes one hungry army village. Six weak armies lose to one fed army backed by feeders โ€” keep the 3:1 ratio and let farming, not ego, fund the troops.

Create your account

Pick an account name and a password. Your guide progress will be saved to it and follow you on any device.