Travlaws Command Hub
The Outlaws | OTZ war room. Adaptive guides, real Travian Legends calculators, player profiles and a live alliance troop dashboard โ built to win servers, not to read like a fan page.
Guides Library
Find guides here instead of dumping everything on the home page.
Use this section as the clean entry point for members. The T4.6 Excel workbook is promoted first because it matters most for server start.
Interactive rebuild of the 4P, 3P and Lazy starts from the Excel sheet.
Crop 18, Waterworks 20, oases, storage village.
Short guide cards for route selection. Use the Excel tool for exact details.
Raiding villages and offensive armies on a 3:1 CP-feeder ratio, with an oasis-start path for rainbow farmers.
Add new HTML guides using the existing admin page.
Upload a GuideTools
Calculators and alliance utilities.
The T4.6 simulator is inside the Excel tool. Artifact, WW and defense calculators can be plugged in here next.
Coming next: return-time catch and launch windows.
Targets, catas, scout routes, launch windows.
Crop routes, storage, diet/artifact logistics.
T4.6 Fast Settling Excel Tool
Rebuilt from the uploaded Excel workbook
This is not a static guide. It contains the workbook routes: 4 Party Hero, 4 Party Farming, 3 Party Hero, 3 Party Farming and Lazy/Decent Sim. Use route tabs, filters and checkboxes to run the method inside the Outlaws platform.
Route Control
Workbook Route Table
Rows are pulled from the Excel route sheets. The Done column is personal progress, not alliance-wide.
| Done | Excel Row | To do | Tier | Task | Cost | Reward | CP Prod | Pop | Balance | CP | Note |
|---|
Settling Time Simulator
A cleaner web version of the workbook simulator. Enter current economy values and mark parties/tasks done to estimate resource and CP pressure.
| Stage | Resource need | ETA from start | CP gain/prod | CP left after |
|---|
Egyptian 15C Capital Guide
2X MEDSKI โข OUTLAWS | OTZ
Rush Crop 18 with 3ร 50% crop oases, Waterworks 20, Grain Mill 5, Bakery 5 and a dedicated storage village beside the capital.
Key Targets
Capital Build Order
Fast Settling Summary
Route choice overview
This is the quick-read version. For real execution, use the T4.6 Excel Tool.
Egyptian Elite WW Defender Roadmap
150% 15c capital โ elite World Wonder defender
A village-by-village progression for Egyptian accounts that settled a 150% 15-cropper and want to become elite World Wonder defenders on 2x competitive servers. Tick steps as you go โ sign in to save your run across devices and follow it through the whole server.
Core WW Defender Rules Read first
These prevent the most common Egyptian defender mistakes.
Phase 1 โ Lock the 150% Cropper V2 ยท Day 2โ7
Your capital is the fuel tank. No fuel tank, no elite WW defender.
Phase 2 โ First 7 Villages 7 villages
Create the economy and first defense queues without choking the cropper.
Phase 3 โ Artifact Preparation 10โ14 villages
Before artifacts you should already look like a defender, not a sim-city account.
Phase 4 โ Artifact Stage Artifacts
Your value is protecting trainers, diets, architects, plans prep and key accounts.
Phase 5 โ Construction Plan Stage 18โ22 villages
Shift from growth into WW logistics, permanent queues and final troop ratios.
Phase 6 โ World Wonder Stage WW endgame
Send defense, feed defense, replace losses. This is where the account pays off.
AI Coach Compare
Enter your current account state to see how you compare to elite defender targets for each server phase. Saved on this device.
Elite Village Blueprint 25v elite
Recommended 25-village structure with a deliberate 3 CP/feeder villages for every troop (army) village: 5 army villages (3 Infantry/WW anvils + 2 cavalry anvils), 15 CP/feeder villages, 4 storage villages and the 150% cropper capital. Each card lists the exact build โ building counts and levels matter, so follow them (e.g. 2ร Warehouse, 3ร Granary).
Elite WW Defender Targets Benchmarks
Hun Offensive Raider Roadmap
15c/9c capital โ elite raiding account & offensive armies
A village-by-village progression for Hun accounts that want several raiding villages and multiple offensive armies on 2x competitive servers, built on a deliberate 3 CP/feeder villages for every 1 army village ratio. Tick steps as you go โ sign in to save your run across devices and follow it through the whole server.
Core Raider Rules Read first
These prevent the most common Hun offensive mistakes.
Rainbow Farmer Alternative โ Oasis-Village Start Optional path
For active rainbow farmers who live in the oasis raid lists. Instead of chasing a perfect cropper early, your first 4 villages are oasis villages. Their map location and field type do not matter โ settle wherever there is a good cluster of iron and clay oases to farm around them.
Phase 1 โ First 48 Hours V1 โ V2
Second village ASAP. Do not overtrain before settlers.
Phase 2 โ Villages 2โ5 Foundation 3 CP : 1 army begins
Capital online plus the first Steppe village, without choking expansion.
Phase 3 โ Villages 6โ10 Raider Core First real army
Aim for roughly 6k Steppe + 2k Mercenary and strong farm income.
Phase 4 โ Artifact Preparation 12โ15 villages
An army useful for artifact ops without killing expansion.
Phase 5 โ Plans Preparation 18โ22 villages
Multiple armies, a strong CP base and capital crop 18.
Phase 6 โ World Wonder Endgame 24+ villages
Elite Hun raider/off account with multiple armies and a deep support base.
AI Coach Compare
Enter your current account state to see how you compare to elite raider targets for each server phase. Saved on this device.
Elite Raider Blueprint 24v elite
Recommended 24-village structure with a deliberate 3 CP/feeder villages for every army village: 6 army villages (3 Steppe raiders, 2 hammers, 1 Mercenary off), 14 CP/feeder villages, 3 storage villages and the 15c/9c capital. Building counts and levels matter, so follow them. Rainbow farmers: replace V1โV4 with oasis villages built beside iron/clay oasis clusters.